chessbot/chess/board.go

244 lines
4.6 KiB
Go
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package chess
import (
"fmt"
"image"
"image/draw"
"image/png"
"log"
"os"
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"strings"
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)
type Board struct {
tiles [8][8]*Piece
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turn Color
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}
func NewBoard() *Board {
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board := &Board{turn: Light}
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board.mustSetPiece(Rook, Light, "a1")
board.mustSetPiece(Knight, Light, "b1")
board.mustSetPiece(Bishop, Light, "c1")
board.mustSetPiece(Queen, Light, "d1")
board.mustSetPiece(King, Light, "e1")
board.mustSetPiece(Bishop, Light, "f1")
board.mustSetPiece(Knight, Light, "g1")
board.mustSetPiece(Rook, Light, "h1")
board.mustSetPiece(Pawn, Light, "a2")
board.mustSetPiece(Pawn, Light, "b2")
board.mustSetPiece(Pawn, Light, "c2")
board.mustSetPiece(Pawn, Light, "d2")
board.mustSetPiece(Pawn, Light, "e2")
board.mustSetPiece(Pawn, Light, "f2")
board.mustSetPiece(Pawn, Light, "g2")
board.mustSetPiece(Pawn, Light, "h2")
board.mustSetPiece(Rook, Dark, "a8")
board.mustSetPiece(Knight, Dark, "b8")
board.mustSetPiece(Bishop, Dark, "c8")
board.mustSetPiece(Queen, Dark, "d8")
board.mustSetPiece(King, Dark, "e8")
board.mustSetPiece(Bishop, Dark, "f8")
board.mustSetPiece(Knight, Dark, "g8")
board.mustSetPiece(Rook, Dark, "h8")
board.mustSetPiece(Pawn, Dark, "a7")
board.mustSetPiece(Pawn, Dark, "b7")
board.mustSetPiece(Pawn, Dark, "c7")
board.mustSetPiece(Pawn, Dark, "d7")
board.mustSetPiece(Pawn, Dark, "e7")
board.mustSetPiece(Pawn, Dark, "f7")
board.mustSetPiece(Pawn, Dark, "g7")
board.mustSetPiece(Pawn, Dark, "h7")
return board
}
func (b *Board) Save(filename string) error {
var (
file *os.File
img *image.RGBA
piece *Piece
bg *image.Uniform
rect image.Rectangle
p = image.Point{0, 0}
err error
)
if file, err = os.Create(filename); err != nil {
return err
}
defer file.Close()
img = image.NewRGBA(image.Rect(0, 0, 1024, 1024))
for yi := 0; yi < 8; yi++ {
for xi := 0; xi < 8; xi++ {
rect = image.Rect(xi*128, yi*128, (xi*128)+128, (yi*128)+128)
bg = image.NewUniform(getTileColor(xi, yi))
draw.Draw(img, rect, bg, p, draw.Src)
piece = b.tiles[xi][yi]
if piece != nil {
draw.Draw(img, rect, piece.Image, p, draw.Over)
}
}
}
return png.Encode(file, img)
}
func (b *Board) SetPiece(name PieceName, color Color, position string) error {
var (
piece *Piece
x int
y int
err error
)
if len(position) != 2 {
return fmt.Errorf("invalid position: %s", position)
}
if piece, err = NewPiece(name, color); err != nil {
return err
}
if x, y, err = getXY(position); err != nil {
return err
}
b.tiles[x][y] = piece
return nil
}
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func (b *Board) Parse(pgn string) error {
var (
moves = strings.Split(pgn, " ")
err error
)
for _, move := range moves {
if err = b.Move(move); err != nil {
return err
}
}
return nil
}
func (b *Board) Move(position string) error {
var (
name PieceName
err error
)
// TODO: implement remaining moveset of pieces
if len(position) == 2 {
name = Pawn
}
switch name {
case Pawn:
err = b.movePawn(position)
default:
err = fmt.Errorf("invalid move: %s", position)
}
if err != nil {
return err
}
if b.turn == Light {
b.turn = Dark
} else {
b.turn = Light
}
return nil
}
func (b *Board) movePawn(position string) error {
var (
x int
y int
piece *Piece
err error
)
if x, y, err = getXY(position); err != nil {
return err
}
// TODO: implement diagonal pawn attacks
for yi := 0; yi < 8; yi++ {
piece = b.tiles[x][yi]
if piece != nil && piece.Name == Pawn && piece.Color == b.turn {
// TODO: assert move is valid:
// * 2 moves from start position
// * 1 move otherwise
// * diagonal if attacking
b.tiles[x][y] = piece
b.tiles[x][yi] = nil
return nil
}
}
return nil
}
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func (b *Board) mustSetPiece(name PieceName, color Color, position string) {
if err := b.SetPiece(name, color, position); err != nil {
log.Fatalf("cannot set piece %s: %v", name, err)
}
}
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func (b *Board) At(position string) *Piece {
var (
x int
y int
err error
)
if x, y, err = getXY(position); err != nil {
return nil
}
return b.tiles[x][y]
}
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func getXY(position string) (int, int, error) {
var (
posX rune
posY rune
x int
y int
)
runes := []rune(position)
posX = runes[0]
posY = runes[1]
if posX < 'a' && posX > 'h' {
return -1, -1, fmt.Errorf("invalid posX: %s", position)
}
if posY < '1' && posY > '8' {
return -1, -1, fmt.Errorf("invalid posY: %s", position)
}
// image origin (0,0) is at top-left corner (a8)
x = int(posX - 'a')
y = int('8' - posY)
return x, y, nil
}
func getTileColor(x, y int) Color {
if x%2 == y%2 {
return Light
} else {
return Dark
}
}