chessbot/chess/board.go

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package chess
import (
"fmt"
"image"
"image/draw"
"image/png"
"log"
"os"
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"regexp"
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"strings"
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"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
"golang.org/x/image/math/fixed"
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)
type Board struct {
tiles [8][8]*Piece
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turn Color
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Moves []string
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}
func NewBoard() *Board {
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board := &Board{turn: Light}
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board.mustSetPiece(Rook, Light, "a1")
board.mustSetPiece(Knight, Light, "b1")
board.mustSetPiece(Bishop, Light, "c1")
board.mustSetPiece(Queen, Light, "d1")
board.mustSetPiece(King, Light, "e1")
board.mustSetPiece(Bishop, Light, "f1")
board.mustSetPiece(Knight, Light, "g1")
board.mustSetPiece(Rook, Light, "h1")
board.mustSetPiece(Pawn, Light, "a2")
board.mustSetPiece(Pawn, Light, "b2")
board.mustSetPiece(Pawn, Light, "c2")
board.mustSetPiece(Pawn, Light, "d2")
board.mustSetPiece(Pawn, Light, "e2")
board.mustSetPiece(Pawn, Light, "f2")
board.mustSetPiece(Pawn, Light, "g2")
board.mustSetPiece(Pawn, Light, "h2")
board.mustSetPiece(Rook, Dark, "a8")
board.mustSetPiece(Knight, Dark, "b8")
board.mustSetPiece(Bishop, Dark, "c8")
board.mustSetPiece(Queen, Dark, "d8")
board.mustSetPiece(King, Dark, "e8")
board.mustSetPiece(Bishop, Dark, "f8")
board.mustSetPiece(Knight, Dark, "g8")
board.mustSetPiece(Rook, Dark, "h8")
board.mustSetPiece(Pawn, Dark, "a7")
board.mustSetPiece(Pawn, Dark, "b7")
board.mustSetPiece(Pawn, Dark, "c7")
board.mustSetPiece(Pawn, Dark, "d7")
board.mustSetPiece(Pawn, Dark, "e7")
board.mustSetPiece(Pawn, Dark, "f7")
board.mustSetPiece(Pawn, Dark, "g7")
board.mustSetPiece(Pawn, Dark, "h7")
return board
}
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func NewGame(moves string) (*Board, error) {
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board := NewBoard()
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if err := board.Parse(moves); err != nil {
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return nil, err
}
return board, nil
}
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func (b *Board) Save(filename string) error {
var (
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file *os.File
err error
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)
if file, err = os.Create(filename); err != nil {
return err
}
defer file.Close()
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return png.Encode(file, b.Image())
}
func (b *Board) Image() *image.RGBA {
var (
img *image.RGBA
piece *Piece
bg *image.Uniform
rect image.Rectangle
p = image.Point{0, 0}
)
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img = image.NewRGBA(image.Rect(0, 0, 1024, 1024))
for yi := 0; yi < 8; yi++ {
for xi := 0; xi < 8; xi++ {
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x := xi * 128
y := yi * 128
rect = image.Rect(x, y, x+128, y+128)
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bg = image.NewUniform(getTileColor(xi, yi))
draw.Draw(img, rect, bg, p, draw.Src)
piece = b.tiles[xi][yi]
if piece != nil {
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pieceImg := piece.Image
if b.turn == Dark {
pieceImg = flipImage(pieceImg)
}
draw.Draw(img, rect, pieceImg, p, draw.Over)
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}
}
}
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if b.turn == Dark {
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img = flipImage(img)
}
for yi := 0; yi < 8; yi++ {
for xi := 0; xi < 8; xi++ {
if b.turn == Light {
drawCoordinate(img, xi, yi, false)
}
if b.turn == Dark {
drawCoordinate(img, xi, yi, true)
}
}
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}
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return img
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}
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func drawCoordinate(img *image.RGBA, x, y int, flipped bool) {
if x != 7 && y != 7 {
return
}
var column, row string
if y == 7 {
switch x {
case 0:
column = "a"
case 1:
column = "b"
case 2:
column = "c"
case 3:
column = "d"
case 4:
column = "e"
case 5:
column = "f"
case 6:
column = "g"
case 7:
column = "h"
}
}
if x == 7 {
yRow := y
if flipped {
yRow = 7 - y
}
switch yRow {
case 0:
row = "8"
case 1:
row = "7"
case 2:
row = "6"
case 3:
row = "5"
case 4:
row = "4"
case 5:
row = "3"
case 6:
row = "2"
case 7:
row = "1"
}
}
drawString := func(s string, origin fixed.Point26_6) {
color := getTileColor(x, y)
if !flipped && color == Light {
color = Dark
} else if !flipped {
color = Light
}
// TODO: use SN font and make it bold
d := &font.Drawer{
Dst: img,
Src: image.NewUniform(color),
Face: basicfont.Face7x13,
Dot: origin,
}
d.DrawString(s)
}
var origin fixed.Point26_6
if column != "" {
origin = fixed.P(x*128+5, (y+1)*128-5)
drawString(column, origin)
}
if row != "" {
origin = fixed.P((x+1)*128-12, y*128+15)
drawString(row, origin)
}
}
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func (b *Board) SetPiece(name PieceName, color Color, position string) error {
var (
piece *Piece
x int
y int
err error
)
if len(position) != 2 {
return fmt.Errorf("invalid position: %s", position)
}
if piece, err = NewPiece(name, color); err != nil {
return err
}
if x, y, err = getXY(position); err != nil {
return err
}
b.tiles[x][y] = piece
return nil
}
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func (b *Board) AlgebraicNotation() string {
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if len(b.Moves) == 0 {
return ""
}
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var text string
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for i, m := range b.Moves {
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if i%2 == 0 {
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text += fmt.Sprintf("%d.%s", i/2+1, m)
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} else {
text += fmt.Sprintf(" %s ", m)
}
}
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return fmt.Sprintf("`%s`", text)
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}
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func (b *Board) Parse(pgn string) error {
var (
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moves = strings.Split(strings.Trim(pgn, " "), " ")
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re = regexp.MustCompile(`[0-9]+\.`)
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err error
)
for _, move := range moves {
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move = strings.Trim(move, " ")
if move == "" {
continue
}
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// parse algebraic notation with numbers
move = re.ReplaceAllString(move, "")
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if err = b.Move(move); err != nil {
return err
}
}
return nil
}
func (b *Board) Move(move string) error {
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var (
to string
piece string
// if the move is ambiguous, the originating square rank must be given
// see https://en.wikipedia.org/wiki/Algebraic_notation_(chess)#Disambiguating_moves
fromX int
fromY int
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promotion string
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castle = false
collisionPiece *Piece
err error
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)
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if parts := strings.Split(move, "="); len(parts) > 1 {
promotion = parts[1]
move = parts[0]
}
if piece, fromX, fromY, to, err = parseMove(move); err != nil {
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return err
}
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if move == "O-O" || move == "O-O-O" {
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castle = true
if b.turn == Dark {
fromY = 0
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if move == "O-O" {
to = "g8"
} else {
to = "c8"
}
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}
}
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// TODO: parse ambiguous captures for all pieces
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// TODO: parse checkmates e.g. e5#
move_ := func() error {
// collision detection
if collisionPiece, err = b.getCollision(to); err != nil {
return fmt.Errorf("invalid move %s: %v", move, err)
} else if collisionPiece != nil {
return fmt.Errorf("invalid move %s: position %s blocked by %s", move, to, collisionPiece)
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}
switch strings.ToLower(piece) {
case "p":
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return b.movePawn(to, fromX, fromY, promotion)
case "r":
return b.moveRook(to, false, fromX, fromY)
case "b":
return b.moveBishop(to, false)
case "n":
return b.moveKnight(to, fromX, fromY)
case "q":
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return b.moveQueen(to, fromX, fromY)
case "k":
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return b.moveKing(to, castle)
default:
return fmt.Errorf("invalid move %s: %v", move, err)
}
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}
if err = move_(); err != nil {
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return err
}
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// is current player in check after move?
if b.InCheck() {
return fmt.Errorf("invalid move %s: king is in check", move)
}
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if b.turn == Light {
b.turn = Dark
} else {
b.turn = Light
}
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// make sure the move is marked as a check if it was
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if b.InCheck() && !strings.HasSuffix(move, "+") && !strings.HasSuffix(move, "#") {
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move += "+"
}
b.Moves = append(b.Moves, move)
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return nil
}
func parseMove(move string) (string, int, int, string, error) {
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var (
piece string
fromX = -1
fromY = -1
to string
from string
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)
move = strings.TrimSuffix(move, "+")
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move = strings.TrimSuffix(move, "#")
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if move == "O-O" {
return "K", 5, 7, "g1", nil
}
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if move == "O-O-O" {
return "K", 5, 7, "c1", nil
}
if strings.Contains(move, "x") {
return parseCaptureMove(move)
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}
if len(move) < 2 {
return piece, fromX, fromY, to, fmt.Errorf("invalid move: %s", move)
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}
if len(move) == 2 {
// pawn move
piece = "p"
to = move
return piece, fromX, fromY, to, nil
}
if len(move) == 3 {
// unambiguous piece move
piece = move[0:1]
to = move[1:]
return piece, fromX, fromY, to, nil
}
// last two characters are the target position
to = move[len(move)-2:]
// everything before is about origin
from = move[:len(move)-2]
// piece is first character
piece = from[0:1]
// we can ignore piece from here on
from = from[1:]
if len(from) == 1 {
// rank or file given
if from[0] >= 'a' && from[0] <= 'h' {
// file given
return piece, toFile(rune(from[0])), -1, to, nil
}
if from[0] >= '1' && from[0] <= '8' {
// rank given
return piece, -1, toRank(rune(from[0])), to, nil
}
return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
if len(from) == 2 {
// file and rank given
return piece, toFile(rune(from[0])), toRank(rune(from[1])), to, nil
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}
return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
}
func parseCaptureMove(move string) (string, int, int, string, error) {
var (
parts = strings.Split(move, "x")
piece string
fromX = -1
fromY = -1
from = parts[0]
to = parts[1]
)
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if len(from) == 1 {
// pawn move with rank given (exd4) or piece move (Nxe5)
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if strings.ToLower(from) == from {
piece = "p"
fromX = toFile(rune(from[0]))
return piece, fromX, fromY, to, nil
}
piece = from
return piece, fromX, fromY, to, nil
}
// piece is always first character
piece = from[0:1]
if len(from) == 2 {
// rank or file given
fromX = toFile(rune(from[1]))
fromY = toRank(rune(from[1]))
if fromX == -1 && fromY == -1 {
return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
return piece, fromX, fromY, to, nil
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}
if len(from) == 3 {
// both file and rank given
fromX = toFile(rune(from[1]))
fromY = toRank(rune(from[1]))
if fromX == -1 || fromY == -1 {
return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
}
return piece, fromX, fromY, to, nil
}
return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
}
func toFile(r rune) int {
if r >= 'a' && r <= 'h' {
return int(r - 'a')
}
return -1
}
func toRank(r rune) int {
if r >= '1' && r <= '8' {
return int('8' - r)
}
return -1
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}
func (b *Board) validateMove(search PieceName, fromX int, fromY int) func(*Piece, int, int) bool {
return func(p *Piece, xPrev int, yPrev int) bool {
// does piece originate from given origin?
from := (fromX == -1 || xPrev == fromX) && (fromY == -1 || yPrev == fromY)
// is this the piece we're looking for?
found := p != nil && p.Name == search && p.Color == b.turn
return from && found
}
}
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func (b *Board) InCheck() bool {
var (
kingX, kingY int
p *Piece
x, y int
)
outerLoop:
// find king
for y = 0; y < 8; y++ {
for x = 0; x < 8; x++ {
p := b.getPiece(x, y)
if p != nil && p.Name == King && p.Color == b.turn {
kingX = x
kingY = y
break outerLoop
}
}
}
// check if any piece can attack king
// ^
x = kingX
y = kingY
for y = kingY - 1; y >= 0; y-- {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Rook || p.Name == Queen) {
return true
}
// some other piece is blocking the way
break
}
// ^>
x = kingX
y = kingY
for x, y = kingX+1, kingY-1; x < 8 && y >= 0; x, y = x+1, y-1 {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Bishop || p.Name == Queen) {
return true
}
break
}
// >
x = kingX
y = kingY
for x = kingX + 1; x < 8; x++ {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Rook || p.Name == Queen) {
return true
}
break
}
// v>
x = kingX
y = kingY
for x, y = kingX+1, kingY+1; x < 8 && y < 8; x, y = x+1, y+1 {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Bishop || p.Name == Queen) {
return true
}
break
}
// v
x = kingX
y = kingY
for y = kingY + 1; y < 8; y++ {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Rook || p.Name == Queen) {
return true
}
break
}
// <v
x = kingX
y = kingY
for x, y = kingX-1, kingY+1; x >= 0 && y < 8; x, y = x-1, y+1 {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Bishop || p.Name == Queen) {
return true
}
break
}
// <
x = kingX
y = kingY
for x = kingX - 1; x >= 0; x-- {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Rook || p.Name == Queen) {
return true
}
break
}
// <^
x = kingX
y = kingY
for x, y = kingX-1, kingY-1; x >= 0 && y >= 0; x, y = x-1, y-1 {
p = b.getPiece(x, y)
if p == nil {
continue
}
if p.Color != b.turn && (p.Name == Bishop || p.Name == Queen) {
return true
}
break
}
// check for knights
x = kingX + 1
y = kingY - 2
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX + 2
y = kingY - 1
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX + 2
y = kingY + 1
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX + 1
y = kingY + 2
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX - 1
y = kingY + 2
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX - 2
y = kingY + 1
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX - 2
y = kingY - 1
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
x = kingX - 1
y = kingY - 2
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Knight {
return true
}
// check for pawns
x = kingX - 1
if b.turn == Light {
y = kingY - 1
} else {
y = kingY + 1
}
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Pawn {
return true
}
x = kingX + 1
if b.turn == Light {
y = kingY - 1
} else {
y = kingY + 1
}
p = b.getPiece(x, y)
if p != nil && p.Color != b.turn && p.Name == Pawn {
return true
}
return false
}
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func (b *Board) movePawn(position string, fromX int, fromY int, promotion string) error {
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var (
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toX int
toY int
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yPrev int
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piece *Piece
err error
)
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if toX, toY, err = getXY(position); err != nil {
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return err
}
if fromX != -1 {
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if b.turn == Light {
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fromY = toY + 1
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} else {
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fromY = toY - 1
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}
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piece = b.getPiece(fromX, fromY)
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if piece == nil || piece.Name != Pawn || piece.Color != b.turn {
// not your pawn
return fmt.Errorf("invalid capture move for pawn: %s", position)
}
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if fromX != toX-1 && fromX != toX+1 || (b.turn == Light && fromY != toY+1) || (b.turn == Dark && fromY != toY-1) {
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// invalid capture move
return fmt.Errorf("invalid capture move for pawn: %s", position)
}
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b.tiles[fromX][fromY] = nil
b.tiles[toX][toY] = piece
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if promotion != "" {
return b.promotePawn(toX, toY, promotion)
}
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return nil
}
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// TODO: assert move is valid:
// * 2 moves from start position
// * 1 move otherwise
// * diagonal if attacking
// * no collision with other pieces
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if b.turn == Light {
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yPrev = toY + 1
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} else {
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yPrev = toY - 1
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}
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piece = b.tiles[toX][yPrev]
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if piece != nil && piece.Name == Pawn && piece.Color == b.turn {
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b.tiles[toX][yPrev] = nil
b.tiles[toX][toY] = piece
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if promotion != "" {
return b.promotePawn(toX, toY, promotion)
}
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return nil
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}
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if b.turn == Light {
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yPrev = toY + 2
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} else {
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yPrev = toY - 2
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}
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piece = b.tiles[toX][yPrev]
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if piece != nil && piece.Name == Pawn && piece.Color == b.turn {
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b.tiles[toX][yPrev] = nil
b.tiles[toX][toY] = piece
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if promotion != "" {
return b.promotePawn(toX, toY, promotion)
}
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return nil
}
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return fmt.Errorf("no pawn found that can move to %s", position)
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}
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func (b *Board) promotePawn(x int, y int, name string) error {
switch strings.ToLower(name) {
case "q":
b.tiles[x][y] = &Piece{Name: Queen, Color: b.turn}
case "r":
b.tiles[x][y] = &Piece{Name: Rook, Color: b.turn}
case "b":
b.tiles[x][y] = &Piece{Name: Bishop, Color: b.turn}
case "n":
b.tiles[x][y] = &Piece{Name: Knight, Color: b.turn}
default:
return fmt.Errorf("invalid promotion: %s", name)
}
return nil
}
func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) error {
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var (
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x int
y int
xPrev int
yPrev int
p *Piece
validPrev []*Square
err error
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)
if x, y, err = getXY(position); err != nil {
return err
}
checkRookMove := b.validateMove(Rook, fromX, fromY)
checkQueenMove := b.validateMove(Queen, fromX, fromY)
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checkMove := func(p *Piece, xPrev int, yPrev int) bool {
return (!queen && checkRookMove(p, xPrev, yPrev)) || (queen && checkQueenMove(p, xPrev, yPrev))
}
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xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev++
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p = b.getPiece(xPrev, yPrev)
if p != nil {
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
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break
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}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
yPrev--
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p = b.getPiece(xPrev, yPrev)
if p != nil {
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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} else {
break
}
}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev--
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p = b.getPiece(xPrev, yPrev)
if p != nil {
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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} else {
break
}
}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
yPrev++
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p = b.getPiece(xPrev, yPrev)
if p != nil {
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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} else {
break
}
}
}
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if len(validPrev) > 1 {
return fmt.Errorf("move ambiguous: %d rooks can move to %s", len(validPrev), position)
}
if len(validPrev) == 1 {
xPrev = validPrev[0].X
yPrev = validPrev[0].Y
p = b.getPiece(xPrev, yPrev)
b.tiles[x][y] = p
b.tiles[xPrev][yPrev] = nil
return nil
}
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return fmt.Errorf("no rook found that can move to %s", position)
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}
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func (b *Board) moveBishop(position string, queen bool) error {
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var (
x int
y int
xPrev int
yPrev int
piece *Piece
err error
)
if x, y, err = getXY(position); err != nil {
return err
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev++
yPrev--
piece = b.getPiece(xPrev, yPrev)
if piece != nil {
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if ((!queen && piece.Name == Bishop) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
} else {
// direction blocked by other piece
break
}
}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev++
yPrev++
piece = b.getPiece(xPrev, yPrev)
if piece != nil {
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if ((!queen && piece.Name == Bishop) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
} else {
break
}
}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev--
yPrev++
piece = b.getPiece(xPrev, yPrev)
if piece != nil {
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if ((!queen && piece.Name == Bishop) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
} else {
break
}
}
}
xPrev = x
yPrev = y
for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
xPrev--
yPrev--
piece = b.getPiece(xPrev, yPrev)
if piece != nil {
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if ((!queen && piece.Name == Bishop) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
} else {
break
}
}
}
return fmt.Errorf("no bishop found that can move to %s", position)
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}
func (b *Board) moveKnight(position string, fromX int, fromY int) error {
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var (
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x int
y int
xPrev int
yPrev int
p *Piece
validPrev []*Square
err error
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)
if x, y, err = getXY(position); err != nil {
return err
}
checkMove := b.validateMove(Knight, fromX, fromY)
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xPrev = x + 1
yPrev = y - 2
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x + 2
yPrev = y - 1
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x + 2
yPrev = y + 1
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x + 1
yPrev = y + 2
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x - 1
yPrev = y + 2
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x - 2
yPrev = y + 1
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x - 2
yPrev = y - 1
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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}
xPrev = x - 1
yPrev = y - 2
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p = b.getPiece(xPrev, yPrev)
if checkMove(p, xPrev, yPrev) {
validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
}
if len(validPrev) > 1 {
return fmt.Errorf("move ambiguous: %d knights can move to %s", len(validPrev), position)
}
if len(validPrev) == 1 {
xPrev = validPrev[0].X
yPrev = validPrev[0].Y
p = b.getPiece(xPrev, yPrev)
b.tiles[x][y] = p
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b.tiles[xPrev][yPrev] = nil
return nil
}
return fmt.Errorf("no knight found that can move to %s", position)
}
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func (b *Board) moveQueen(position string, fromX int, fromY int) error {
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var (
err error
)
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// TODO: queen bishop moves might be ambiguous if there are multiple queens
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if err = b.moveBishop(position, true); err == nil {
return nil
}
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if err = b.moveRook(position, true, fromX, fromY); err == nil {
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return nil
}
return fmt.Errorf("no queen found that can move to %s", position)
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}
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func (b *Board) moveKing(position string, castle bool) error {
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var (
x int
y int
xPrev int
yPrev int
piece *Piece
err error
)
if x, y, err = getXY(position); err != nil {
return err
}
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if castle {
// TODO: check if castle is allowed
y := 7
if b.turn == Dark {
y = 0
}
if (b.turn == Light && position == "g1") || (b.turn == Dark && position == "g8") {
// kingside castle
king := b.getPiece(4, y)
if king == nil || king.Color != b.turn || king.Name != King {
return fmt.Errorf("invalid castle move")
}
if b.getPiece(5, y) != nil {
return fmt.Errorf("invalid castle move")
}
if b.getPiece(6, y) != nil {
return fmt.Errorf("invalid castle move")
}
rook := b.getPiece(7, y)
if rook == nil || rook.Color != b.turn || rook.Name != Rook {
return fmt.Errorf("invalid castle move")
}
b.tiles[6][y] = king
b.tiles[4][y] = nil
b.tiles[5][y] = rook
b.tiles[7][y] = nil
return nil
}
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if (b.turn == Light && position == "c1") || (b.turn == Dark && position == "c8") {
// queenside castle
king := b.getPiece(4, y)
if king == nil || king.Color != b.turn || king.Name != King {
return fmt.Errorf("invalid castle move")
}
if b.getPiece(3, y) != nil {
return fmt.Errorf("invalid castle move")
}
if b.getPiece(2, y) != nil {
return fmt.Errorf("invalid castle move")
}
if b.getPiece(1, y) != nil {
return fmt.Errorf("invalid castle move")
}
rook := b.getPiece(0, y)
if rook == nil || rook.Color != b.turn || rook.Name != Rook {
return fmt.Errorf("invalid castle move")
}
b.tiles[2][y] = king
b.tiles[4][y] = nil
b.tiles[3][y] = rook
b.tiles[0][y] = nil
return nil
}
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}
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// ^
xPrev = x + 0
yPrev = y - 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// ^>
xPrev = x + 1
yPrev = y - 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// >
xPrev = x + 1
yPrev = y + 0
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// v>
xPrev = x + 1
yPrev = y + 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// v
xPrev = x + 0
yPrev = y + 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// <v
xPrev = x - 1
yPrev = y + 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// <
xPrev = x - 1
yPrev = y + 0
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
// <^
xPrev = x - 1
yPrev = y - 1
piece = b.getPiece(xPrev, yPrev)
if piece != nil && piece.Name == King && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
return fmt.Errorf("no king found that can move to %s", position)
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}
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func (b *Board) mustSetPiece(name PieceName, color Color, position string) {
if err := b.SetPiece(name, color, position); err != nil {
log.Fatalf("cannot set piece %s: %v", name, err)
}
}
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func (b *Board) At(position string) *Piece {
var (
x int
y int
err error
)
if x, y, err = getXY(position); err != nil {
return nil
}
return b.tiles[x][y]
}
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func getXY(position string) (int, int, error) {
var (
posX rune
posY rune
x int
y int
)
runes := []rune(position)
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if len(runes) != 2 {
return -1, -1, fmt.Errorf("square does not exist: %s", position)
}
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posX = runes[0]
posY = runes[1]
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if posX < 'a' || posX > 'h' {
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return -1, -1, fmt.Errorf("square does not exist: %s", position)
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}
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if posY < '1' || posY > '8' {
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return -1, -1, fmt.Errorf("square does not exist: %s", position)
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}
// image origin (0,0) is at top-left corner (a8)
x = int(posX - 'a')
y = int('8' - posY)
return x, y, nil
}
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func (b *Board) getPiece(x int, y int) *Piece {
if x < 0 || x >= 8 || y < 0 || y >= 8 {
return nil
}
return b.tiles[x][y]
}
func (b *Board) getCollision(position string) (*Piece, error) {
var (
x, y int
p *Piece
collision bool
err error
)
if x, y, err = getXY(position); err != nil {
return nil, err
}
p = b.getPiece(x, y)
// check if position is occupied by own piece
collision = p != nil && p.Color == b.turn
if collision {
return p, nil
}
return nil, nil
}
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func getTileColor(x, y int) Color {
if x%2 == y%2 {
return Light
} else {
return Dark
}
}
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func flipImage(img image.Image) *image.RGBA {
bounds := img.Bounds()
flipped := image.NewRGBA(bounds)
// Flip the image vertically by reversing the Y coordinate
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
flipped.Set(x, bounds.Max.Y-y-1, img.At(x, y))
}
}
return flipped
}