Add TODO about rows and columns
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@ -19,6 +19,8 @@ type Board struct {
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func NewBoard() *Board {
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func NewBoard() *Board {
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board := &Board{turn: Light}
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board := &Board{turn: Light}
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// TODO: include a-h, 1-8
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board.mustSetPiece(Rook, Light, "a1")
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board.mustSetPiece(Rook, Light, "a1")
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board.mustSetPiece(Knight, Light, "b1")
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board.mustSetPiece(Knight, Light, "b1")
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board.mustSetPiece(Bishop, Light, "c1")
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board.mustSetPiece(Bishop, Light, "c1")
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