Progress game via replies

This commit is contained in:
ekzyis 2024-09-23 05:35:43 +02:00
parent 7eea9d932f
commit 677c50d007
2 changed files with 125 additions and 11 deletions

View File

@ -2,6 +2,7 @@ package db
import ( import (
"database/sql" "database/sql"
"errors"
"log" "log"
sn "github.com/ekzyis/snappy" sn "github.com/ekzyis/snappy"
@ -64,3 +65,30 @@ func InsertItem(item *sn.Item) error {
return nil return nil
} }
func GetThread(id int) ([]sn.Item, error) {
var (
items []sn.Item
err error
)
var item sn.Item
item.ParentId = id
for item.ParentId > 0 {
// TODO: can't select created_at because sqlite3 doesn't support timestamps natively
// see https://github.com/mattn/go-sqlite3/issues/142
if err = db.QueryRow(
`SELECT id, user_id, text, COALESCE(parent_id, 0) FROM items WHERE id = ?`, item.ParentId).
Scan(&item.Id, &item.User.Id, &item.Text, &item.ParentId); err != nil {
if err == sql.ErrNoRows {
return nil, errors.New("item not found in db")
}
return nil, err
}
items = append([]sn.Item{item}, items...)
}
return items, nil
}

108
main.go
View File

@ -20,9 +20,8 @@ func main() {
for { for {
tickGameStart(c) tickGameStart(c)
// TODO: implement game progress tickGameProgress(c)
// tickGameProgress(c) time.Sleep(30 * time.Second)
time.Sleep(1 * time.Minute)
} }
} }
@ -42,11 +41,11 @@ func tickGameStart(c *sn.Client) {
for _, n := range mentions { for _, n := range mentions {
if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil { if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil {
log.Printf("error during reply check: %v\n", err) log.Printf("error during game start check: %v\n", err)
continue continue
} else if exists { } else if exists {
// TODO: check if move changed // TODO: check if move changed
log.Printf("reply already exists: id=%d\n", n.Item.Id) log.Printf("game start already exists: id=%d\n", n.Item.Id)
continue continue
} }
@ -65,6 +64,12 @@ func tickGameStart(c *sn.Client) {
continue continue
} }
n.Item.ParentId = 0
if err = db.InsertItem(&n.Item); err != nil {
log.Printf("error inserting item into db: %v: id=%d\n", err, n.Item.Id)
continue
}
var cId int var cId int
parentId := n.Item.Id parentId := n.Item.Id
if cId, err = c.CreateComment(parentId, imgUrl); err != nil { if cId, err = c.CreateComment(parentId, imgUrl); err != nil {
@ -72,12 +77,6 @@ func tickGameStart(c *sn.Client) {
continue continue
} }
n.Item.ParentId = 0
if err = db.InsertItem(&n.Item); err != nil {
log.Printf("error inserting item into db: %v: id=%d\n", err, n.Item.Id)
continue
}
var item *sn.Item var item *sn.Item
if item, err = c.Item(cId); err != nil { if item, err = c.Item(cId); err != nil {
log.Printf("error fetching item: %v: id=%d\n", cId) log.Printf("error fetching item: %v: id=%d\n", cId)
@ -91,3 +90,90 @@ func tickGameStart(c *sn.Client) {
log.Printf("started new game: id=%d\n", n.Item.Id) log.Printf("started new game: id=%d\n", n.Item.Id)
} }
} }
func tickGameProgress(c *sn.Client) {
var (
replies []sn.Notification
err error
)
if replies, err = c.Replies(); err != nil {
log.Printf("replies error: %v\n", err)
return
}
log.Printf("fetched %d replies\n", len(replies))
for _, n := range replies {
if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil {
log.Printf("error during game update check: %v\n", err)
continue
} else if exists {
// TODO: check if move changed
log.Printf("game update already exists: id=%d\n", n.Item.Id)
continue
}
var thread []sn.Item
if thread, err = db.GetThread(n.Item.ParentId); err != nil {
log.Printf("error fetching thread: %v: id=%d\n", err, n.Item.ParentId)
continue
}
b := chess.NewBoard()
// TODO: better parsing of moves in replies using regexp for example or enforce a specific format
// since players might include more than just the move in their replies
move := strings.Trim(n.Item.Text, " ")
for _, item := range thread {
if item.User.Id == meId {
continue
}
move := strings.Trim(strings.ReplaceAll(item.Text, "@chess", ""), " ")
if err = b.Move(move); err != nil {
log.Printf("error moving piece: %v: id=%d\n", err, item.Id)
break
}
}
// continue with next reply if the thread loop failed
if err != nil {
continue
}
if err = b.Move(move); err != nil {
log.Printf("error moving piece: %v: id=%d\n", err, n.Item.ParentId)
continue
}
img := b.Image()
var imgUrl string
if imgUrl, err = c.UploadImage(img); err != nil {
log.Printf("error uploading image: %v\n", err)
continue
}
if err = db.InsertItem(&n.Item); err != nil {
log.Printf("error inserting item into db: %v: id=%d\n", err, n.Item.Id)
continue
}
var cId int
if cId, err = c.CreateComment(n.Item.Id, imgUrl); err != nil {
log.Printf("error creating reply: %v\n", err)
continue
}
var item *sn.Item
if item, err = c.Item(cId); err != nil {
log.Printf("error fetching item: %v: id=%d\n", cId)
continue
}
if err = db.InsertItem(item); err != nil {
log.Printf("error inserting item into db: %v: id=%d\n", err, item.Id)
continue
}
log.Printf("continued game: move=%s id=%d\n", move, cId)
}
}