Implement knight moves

This commit is contained in:
ekzyis 2024-09-18 06:18:07 +02:00
parent 86f39d02f0
commit 8f5075d668
2 changed files with 135 additions and 10 deletions

View File

@ -131,21 +131,27 @@ func (b *Board) Parse(pgn string) error {
func (b *Board) Move(position string) error {
var (
name PieceName
err error
)
// TODO: implement remaining moveset of pieces
if len(position) == 2 {
name = Pawn
}
switch name {
case Pawn:
err = b.movePawn(position)
} else if len(position) == 3 {
switch strings.ToLower(position[0:1]) {
case "r":
err = b.moveRook(position[1:3])
case "b":
err = b.moveBishop(position[1:3])
case "n":
err = b.moveKnight(position[1:3])
case "q":
err = b.moveQueen(position[1:3])
case "k":
err = b.moveKing(position[1:3])
default:
err = fmt.Errorf("invalid move: %s", position)
}
}
if err != nil {
return err
@ -209,6 +215,111 @@ func (b *Board) movePawn(position string) error {
return fmt.Errorf("no pawn found that can move to %s", position)
}
func (b *Board) moveRook(position string) error {
return nil
}
func (b *Board) moveBishop(position string) error {
return nil
}
func (b *Board) moveKnight(position string) error {
var (
x int
y int
xPrev int
yPrev int
piece *Piece
err error
)
if x, y, err = getXY(position); err != nil {
return err
}
xPrev = x + 1
yPrev = y - 2
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x + 2
yPrev = y - 1
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x + 2
yPrev = y + 1
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x + 1
yPrev = y + 2
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x - 1
yPrev = y + 2
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x - 2
yPrev = y + 1
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x - 2
yPrev = y - 1
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
xPrev = x - 1
yPrev = y - 2
piece = b.tiles[xPrev][yPrev]
if piece != nil && piece.Name == Knight && piece.Color == b.turn {
b.tiles[xPrev][yPrev] = nil
b.tiles[x][y] = piece
return nil
}
return fmt.Errorf("no knight found that can move to %s", position)
}
func (b *Board) moveQueen(position string) error {
return nil
}
func (b *Board) moveKing(position string) error {
return nil
}
func (b *Board) mustSetPiece(name PieceName, color Color, position string) {
if err := b.SetPiece(name, color, position); err != nil {
log.Fatalf("cannot set piece %s: %v", name, err)

View File

@ -95,6 +95,20 @@ func TestBoardMovePawnInvalid(t *testing.T) {
assertMoveError(t, b, "h4", "no pawn found that can move to h4")
}
func TestBoardMoveKnight(t *testing.T) {
b := chess.NewBoard()
b.Move("Nf3")
assertPiece(t, b, "f3", chess.Knight, chess.Light)
assertNoPiece(t, b, "g1")
b.Move("Nf6")
assertPiece(t, b, "f6", chess.Knight, chess.Dark)
assertNoPiece(t, b, "g8")
}
func assertPiece(t *testing.T, b *chess.Board, position string, name chess.PieceName, color chess.Color) {
p := b.At(position)