Implement knight moves
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parent
86f39d02f0
commit
8f5075d668
131
chess/board.go
131
chess/board.go
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@ -131,20 +131,26 @@ func (b *Board) Parse(pgn string) error {
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func (b *Board) Move(position string) error {
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var (
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name PieceName
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err error
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err error
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)
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// TODO: implement remaining moveset of pieces
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if len(position) == 2 {
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name = Pawn
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}
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switch name {
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case Pawn:
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err = b.movePawn(position)
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default:
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err = fmt.Errorf("invalid move: %s", position)
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} else if len(position) == 3 {
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switch strings.ToLower(position[0:1]) {
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case "r":
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err = b.moveRook(position[1:3])
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case "b":
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err = b.moveBishop(position[1:3])
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case "n":
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err = b.moveKnight(position[1:3])
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case "q":
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err = b.moveQueen(position[1:3])
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case "k":
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err = b.moveKing(position[1:3])
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default:
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err = fmt.Errorf("invalid move: %s", position)
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}
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}
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if err != nil {
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@ -209,6 +215,111 @@ func (b *Board) movePawn(position string) error {
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return fmt.Errorf("no pawn found that can move to %s", position)
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}
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func (b *Board) moveRook(position string) error {
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return nil
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}
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func (b *Board) moveBishop(position string) error {
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return nil
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}
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func (b *Board) moveKnight(position string) error {
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var (
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x int
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y int
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xPrev int
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yPrev int
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piece *Piece
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err error
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)
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if x, y, err = getXY(position); err != nil {
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return err
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}
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xPrev = x + 1
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yPrev = y - 2
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x + 2
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yPrev = y - 1
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x + 2
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yPrev = y + 1
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x + 1
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yPrev = y + 2
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x - 1
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yPrev = y + 2
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x - 2
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yPrev = y + 1
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x - 2
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yPrev = y - 1
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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xPrev = x - 1
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yPrev = y - 2
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piece = b.tiles[xPrev][yPrev]
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if piece != nil && piece.Name == Knight && piece.Color == b.turn {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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}
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return fmt.Errorf("no knight found that can move to %s", position)
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}
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func (b *Board) moveQueen(position string) error {
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return nil
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}
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func (b *Board) moveKing(position string) error {
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return nil
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}
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func (b *Board) mustSetPiece(name PieceName, color Color, position string) {
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if err := b.SetPiece(name, color, position); err != nil {
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log.Fatalf("cannot set piece %s: %v", name, err)
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@ -95,6 +95,20 @@ func TestBoardMovePawnInvalid(t *testing.T) {
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assertMoveError(t, b, "h4", "no pawn found that can move to h4")
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}
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func TestBoardMoveKnight(t *testing.T) {
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b := chess.NewBoard()
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b.Move("Nf3")
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assertPiece(t, b, "f3", chess.Knight, chess.Light)
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assertNoPiece(t, b, "g1")
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b.Move("Nf6")
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assertPiece(t, b, "f6", chess.Knight, chess.Dark)
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assertNoPiece(t, b, "g8")
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}
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func assertPiece(t *testing.T, b *chess.Board, position string, name chess.PieceName, color chess.Color) {
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p := b.At(position)
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