Fix ambiguous rook moves
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				@ -553,12 +553,13 @@ func (b *Board) movePawn(position string, fromX int, fromY int) error {
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func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) error {
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	var (
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		x     int
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		y     int
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		xPrev int
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		yPrev int
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		piece *Piece
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		err   error
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		x         int
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		y         int
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		xPrev     int
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		yPrev     int
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		p         *Piece
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		validPrev []*Square
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		err       error
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	)
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	if x, y, err = getXY(position); err != nil {
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@ -567,21 +568,20 @@ func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) erro
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	checkRookMove := b.validateMove(Rook, fromX, fromY)
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	checkQueenMove := b.validateMove(Queen, fromX, fromY)
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	checkMove := func(p *Piece, xPrev int, yPrev int) bool {
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		return (!queen && checkRookMove(p, xPrev, yPrev)) || (queen && checkQueenMove(p, xPrev, yPrev))
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	}
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	xPrev = x
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	yPrev = y
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	for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
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		xPrev++
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		piece = b.getPiece(xPrev, yPrev)
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		if piece != nil {
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			if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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				b.tiles[xPrev][yPrev] = nil
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				b.tiles[x][y] = piece
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				return nil
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			} else {
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				// direction blocked by other piece
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				break
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		p = b.getPiece(xPrev, yPrev)
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		if p != nil {
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			if checkMove(p, xPrev, yPrev) {
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				validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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			}
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			break
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		}
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	}
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@ -589,12 +589,10 @@ func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) erro
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	yPrev = y
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	for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
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		yPrev--
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		piece = b.getPiece(xPrev, yPrev)
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		if piece != nil {
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			if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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				b.tiles[xPrev][yPrev] = nil
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				b.tiles[x][y] = piece
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				return nil
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		p = b.getPiece(xPrev, yPrev)
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		if p != nil {
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			if checkMove(p, xPrev, yPrev) {
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				validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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			} else {
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				break
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			}
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@ -605,12 +603,10 @@ func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) erro
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	yPrev = y
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	for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
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		xPrev--
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		piece = b.getPiece(xPrev, yPrev)
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		if piece != nil {
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			if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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				b.tiles[xPrev][yPrev] = nil
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				b.tiles[x][y] = piece
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				return nil
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		p = b.getPiece(xPrev, yPrev)
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		if p != nil {
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			if checkMove(p, xPrev, yPrev) {
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				validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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			} else {
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				break
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			}
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@ -621,18 +617,29 @@ func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) erro
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	yPrev = y
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	for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
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		yPrev++
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		piece = b.getPiece(xPrev, yPrev)
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		if piece != nil {
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			if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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				b.tiles[xPrev][yPrev] = nil
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				b.tiles[x][y] = piece
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				return nil
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		p = b.getPiece(xPrev, yPrev)
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		if p != nil {
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			if checkMove(p, xPrev, yPrev) {
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				validPrev = append(validPrev, &Square{X: xPrev, Y: yPrev})
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			} else {
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				break
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			}
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		}
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	}
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	if len(validPrev) > 1 {
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		return fmt.Errorf("move ambiguous: %d rooks can move to %s", len(validPrev), position)
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	}
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	if len(validPrev) == 1 {
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		xPrev = validPrev[0].X
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		yPrev = validPrev[0].Y
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		p = b.getPiece(xPrev, yPrev)
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		b.tiles[x][y] = p
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		b.tiles[xPrev][yPrev] = nil
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		return nil
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	}
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	return fmt.Errorf("no rook found that can move to %s", position)
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}
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@ -332,6 +332,14 @@ func TestBoardMoveRookInvalid(t *testing.T) {
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	// path blocked by pawn at d3
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	assertMoveError(t, b, "Rh3", "no rook found that can move to h3")
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	// ambiguous moves
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	b = chess.NewBoard()
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	assertParse(t, b, "a4 e6 h4 e5 Ra3 e4")
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	assertMoveError(t, b, "Rh3", "move ambiguous: 2 rooks can move to h3")
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	assertParse(t, b, "Rhh3")
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}
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func TestBoardMoveQueen(t *testing.T) {
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										6
									
								
								chess/square.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								chess/square.go
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,6 @@
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package chess
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type Square struct {
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	X int
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	Y int
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}
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