Parse file and rank from move
I realized that ambiguous moves might require the file _and_ rank. Also, ambiguous moves are not limited to capturing moves.
This commit is contained in:
parent
87856f694d
commit
e6f9c529f8
269
chess/board.go
269
chess/board.go
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@ -271,36 +271,20 @@ func (b *Board) Parse(pgn string) error {
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func (b *Board) Move(move string) error {
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var (
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to string
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piece string
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targetPosition string
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// the x column from which the piece is captured.
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// for example, this would be 'e' for exd4 and 'e' for Nexd4.
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captureFrom int
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// if the move is ambiguous, the originating square rank must be given
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// see https://en.wikipedia.org/wiki/Algebraic_notation_(chess)#Disambiguating_moves
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fromX int
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fromY int
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collisionPiece *Piece
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err error
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)
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if captureFrom, err = parseCaptureMove(move); err != nil {
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if piece, fromX, fromY, to, err = parseMove(move); err != nil {
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return err
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}
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if captureFrom != -1 {
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parts := strings.Split(move, "x")
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piece := parts[0]
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position := parts[1]
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if strings.ToLower(piece) == piece {
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// pawn capture move like exd4
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move = position
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} else {
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// piece capture move like Nbxd4
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// remove the capture column from the piece
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move = piece[:1] + position
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}
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} else {
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// even if captureFrom is not set, it might still be a capture move just unambiguous like Nxe4
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move = strings.Replace(move, "x", "", 1)
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}
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// TODO: parse ambiguous captures for all pieces
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// TODO: parse promotions
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// TODO: parse checks e.g. e5+
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@ -311,40 +295,32 @@ func (b *Board) Move(move string) error {
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// ( this avoids moving into check and moving a piece that exposes the king to check e.g. pinned pieces )
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move_ := func() error {
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if len(move) == 2 {
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return b.movePawn(move, captureFrom)
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}
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if len(move) == 3 {
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piece = move[0:1]
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targetPosition = move[1:3]
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// collision detection
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if collisionPiece, err = b.getCollision(targetPosition); err != nil {
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if collisionPiece, err = b.getCollision(to); err != nil {
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return fmt.Errorf("invalid move %s: %v", move, err)
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} else if collisionPiece != nil {
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return fmt.Errorf("invalid move %s: position %s blocked by %s", move, targetPosition, collisionPiece)
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return fmt.Errorf("invalid move %s: position %s blocked by %s", move, to, collisionPiece)
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}
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switch strings.ToLower(piece) {
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case "p":
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return b.movePawn(to, fromX, fromY)
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case "r":
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return b.moveRook(targetPosition, false)
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return b.moveRook(to, false, fromX, fromY)
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case "b":
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return b.moveBishop(targetPosition, false)
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return b.moveBishop(to, false)
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case "n":
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return b.moveKnight(targetPosition, captureFrom)
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return b.moveKnight(to, fromX, fromY)
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case "q":
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return b.moveQueen(targetPosition)
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return b.moveQueen(to)
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case "k":
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return b.moveKing(targetPosition)
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return b.moveKing(to)
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default:
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return fmt.Errorf("invalid move %s: %v", move, err)
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}
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}
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return fmt.Errorf("invalid move %s: %v", move, err)
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}
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if err = move_(); err != nil {
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return err
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}
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@ -360,65 +336,154 @@ func (b *Board) Move(move string) error {
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return nil
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}
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func parseCaptureMove(move string) (int, error) {
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func parseMove(move string) (string, int, int, string, error) {
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var (
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parts = strings.Split(move, "x")
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from = parts[0]
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piece string
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fromX = -1
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fromY = -1
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to string
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from string
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)
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toIndex := func(column string) int {
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switch column {
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case "a":
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return 0
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case "b":
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return 1
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case "c":
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return 2
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case "d":
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return 3
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case "e":
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return 4
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case "f":
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return 5
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case "g":
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return 6
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case "h":
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return 7
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}
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return -1
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if strings.Contains(move, "x") {
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return parseCaptureMove(move)
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}
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if !strings.Contains(move, "x") {
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return -1, nil
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if len(move) < 2 {
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return piece, fromX, fromY, to, fmt.Errorf("invalid move: %s", move)
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}
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if len(parts) != 2 {
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return -1, fmt.Errorf("invalid move: %s", move)
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if len(move) == 2 {
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// pawn move
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piece = "p"
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to = move
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return piece, fromX, fromY, to, nil
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}
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if len(move) == 3 {
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// unambiguous piece move
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piece = move[0:1]
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to = move[1:]
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return piece, fromX, fromY, to, nil
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}
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// last two characters are the target position
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to = move[len(move)-2:]
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// everything before is about origin
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from = move[:len(move)-2]
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// piece is first character
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piece = from[0:1]
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// we can ignore piece from here on
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from = from[1:]
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if len(from) == 1 {
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// rank or file given
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if from[0] >= 'a' && from[0] <= 'h' {
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// file given
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return piece, toFile(rune(from[0])), -1, to, nil
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}
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if from[0] >= '1' && from[0] <= '8' {
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// rank given
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return piece, -1, toRank(rune(from[0])), to, nil
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}
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return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
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if len(from) == 2 {
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// example: Nexd4
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return toIndex(from[1:]), nil
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// file and rank given
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return piece, toFile(rune(from[0])), toRank(rune(from[1])), to, nil
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}
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if len(from) == 1 {
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if strings.ToLower(from) == from {
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// example: exd4
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return toIndex(from), nil
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}
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// example: Nxd4
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return -1, nil
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}
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return -1, fmt.Errorf("invalid move: %s", move)
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return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
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func (b *Board) movePawn(position string, captureFrom int) error {
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func parseCaptureMove(move string) (string, int, int, string, error) {
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var (
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parts = strings.Split(move, "x")
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piece string
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fromX = -1
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fromY = -1
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from = parts[0]
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to = parts[1]
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)
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if len(from) == 1 {
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// pawn move with rank given (exd4) or piece move (Nxe5)
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if strings.ToLower(from) == from {
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piece = "p"
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fromX = toFile(rune(from[0]))
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return piece, fromX, fromY, to, nil
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}
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piece = from
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return piece, fromX, fromY, to, nil
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}
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// piece is always first character
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piece = from[0:1]
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if len(from) == 2 {
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// rank or file given
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fromX = toFile(rune(from[1]))
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fromY = toRank(rune(from[1]))
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if fromX == -1 && fromY == -1 {
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return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
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return piece, fromX, fromY, to, nil
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}
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if len(from) == 3 {
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// both file and rank given
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fromX = toFile(rune(from[1]))
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fromY = toRank(rune(from[1]))
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if fromX == -1 || fromY == -1 {
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return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
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return piece, fromX, fromY, to, nil
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}
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return "", -1, -1, "", fmt.Errorf("invalid move: %s", move)
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}
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func toFile(r rune) int {
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if r >= 'a' && r <= 'h' {
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return int(r - 'a')
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}
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return -1
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}
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func toRank(r rune) int {
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if r >= '1' && r <= '8' {
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return int('8' - r)
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}
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return -1
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}
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func (b *Board) validateMove(search PieceName, fromX int, fromY int) func(*Piece, int, int) bool {
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return func(p *Piece, xPrev int, yPrev int) bool {
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// does piece originate from given origin?
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from := (fromX == -1 || xPrev == fromX) && (fromY == -1 || yPrev == fromY)
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// is this the piece we're looking for?
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found := p != nil && p.Name == search && p.Color == b.turn
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return from && found
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}
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}
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func (b *Board) movePawn(position string, fromX int, fromY int) error {
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var (
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toX int
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toY int
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fromX = captureFrom
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fromY int
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yPrev int
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piece *Piece
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err error
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@ -428,7 +493,7 @@ func (b *Board) movePawn(position string, captureFrom int) error {
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return err
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}
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if captureFrom != -1 {
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if fromX != -1 {
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if b.turn == Light {
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fromY = toY + 1
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} else {
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@ -486,7 +551,7 @@ func (b *Board) movePawn(position string, captureFrom int) error {
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return fmt.Errorf("no pawn found that can move to %s", position)
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}
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func (b *Board) moveRook(position string, queen bool) error {
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func (b *Board) moveRook(position string, queen bool, fromX int, fromY int) error {
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var (
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x int
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y int
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@ -500,13 +565,16 @@ func (b *Board) moveRook(position string, queen bool) error {
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return err
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}
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checkRookMove := b.validateMove(Rook, fromX, fromY)
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checkQueenMove := b.validateMove(Queen, fromX, fromY)
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xPrev = x
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yPrev = y
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for xPrev >= 0 && xPrev < 8 && yPrev >= 0 && yPrev < 8 {
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xPrev++
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piece = b.getPiece(xPrev, yPrev)
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if piece != nil {
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if ((!queen && piece.Name == Rook) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -523,7 +591,7 @@ func (b *Board) moveRook(position string, queen bool) error {
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yPrev--
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piece = b.getPiece(xPrev, yPrev)
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if piece != nil {
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if ((!queen && piece.Name == Rook) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -539,7 +607,7 @@ func (b *Board) moveRook(position string, queen bool) error {
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xPrev--
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piece = b.getPiece(xPrev, yPrev)
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if piece != nil {
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if ((!queen && piece.Name == Rook) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -555,7 +623,7 @@ func (b *Board) moveRook(position string, queen bool) error {
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yPrev++
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piece = b.getPiece(xPrev, yPrev)
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if piece != nil {
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if ((!queen && piece.Name == Rook) || (queen && piece.Name == Queen)) && piece.Color == b.turn {
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if (!queen && checkRookMove(piece, xPrev, yPrev)) || (queen && checkQueenMove(piece, xPrev, yPrev)) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -654,7 +722,7 @@ func (b *Board) moveBishop(position string, queen bool) error {
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return fmt.Errorf("no bishop found that can move to %s", position)
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}
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func (b *Board) moveKnight(position string, captureFrom int) error {
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func (b *Board) moveKnight(position string, fromX int, fromY int) error {
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var (
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x int
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y int
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@ -668,17 +736,12 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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return err
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}
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checkMove := func(p *Piece, xPrev int) bool {
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// capture condition fulfilled if capture
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capture := captureFrom == -1 || xPrev == captureFrom
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found := p != nil && p.Name == Knight && p.Color == b.turn
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return capture && found
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}
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checkMove := b.validateMove(Knight, fromX, fromY)
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xPrev = x + 1
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yPrev = y - 2
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -687,7 +750,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x + 2
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yPrev = y - 1
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -696,7 +759,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x + 2
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yPrev = y + 1
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -705,7 +768,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x + 1
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yPrev = y + 2
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -714,7 +777,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x - 1
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yPrev = y + 2
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -723,7 +786,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x - 2
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yPrev = y + 1
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -732,7 +795,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x - 2
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yPrev = y - 1
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -741,7 +804,7 @@ func (b *Board) moveKnight(position string, captureFrom int) error {
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xPrev = x - 1
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yPrev = y - 2
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piece = b.getPiece(xPrev, yPrev)
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if checkMove(piece, xPrev) {
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if checkMove(piece, xPrev, yPrev) {
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b.tiles[xPrev][yPrev] = nil
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b.tiles[x][y] = piece
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return nil
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@ -759,7 +822,7 @@ func (b *Board) moveQueen(position string) error {
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return nil
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}
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if err = b.moveRook(position, true); err == nil {
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if err = b.moveRook(position, true, -1, -1); err == nil {
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return nil
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}
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@ -197,7 +197,6 @@ func TestBoardMoveKnightCapture(t *testing.T) {
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b := chess.NewBoard()
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assertParse(t, b, "e4 Nf6 d4 Nxe4")
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assertPiece(t, b, "e4", chess.Knight, chess.Dark)
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assertPiece(t, b, "d4", chess.Pawn, chess.Light)
|
||||
assertNoPiece(t, b, "g8")
|
||||
|
@ -296,10 +295,7 @@ func TestBoardMoveRook(t *testing.T) {
|
|||
|
||||
assertMoveError(t, b, "Ra3", "no rook found that can move to a3")
|
||||
|
||||
assertParse(t, b, "a4")
|
||||
assertParse(t, b, "a5")
|
||||
|
||||
assertParse(t, b, "Ra3")
|
||||
assertParse(t, b, "a4 a5 Ra3")
|
||||
|
||||
assertPiece(t, b, "a3", chess.Rook, chess.Light)
|
||||
assertNoPiece(t, b, "a1")
|
||||
|
@ -310,6 +306,18 @@ func TestBoardMoveRook(t *testing.T) {
|
|||
assertNoPiece(t, b, "a8")
|
||||
}
|
||||
|
||||
func TestBoardMoveRookCapture(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
b := chess.NewBoard()
|
||||
|
||||
assertParse(t, b, "a4 e6 h4 e5 Ra3 e4 Rhh3 e3 Raxe3")
|
||||
|
||||
assertPiece(t, b, "e3", chess.Rook, chess.Light)
|
||||
assertPiece(t, b, "h3", chess.Rook, chess.Light)
|
||||
assertNoPiece(t, b, "a3")
|
||||
}
|
||||
|
||||
func TestBoardMoveRookInvalid(t *testing.T) {
|
||||
t.Parallel()
|
||||
|
||||
|
|
Loading…
Reference in New Issue