Fetch me from API + low balance warnings
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parent
e7498352b8
commit
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2
go.mod
2
go.mod
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@ -3,7 +3,7 @@ module github.com/ekzyis/chessbot
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go 1.23.0
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require (
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github.com/ekzyis/snappy v0.6.2
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github.com/ekzyis/snappy v0.7.0
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github.com/mattn/go-sqlite3 v1.14.23
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github.com/stretchr/testify v1.9.0
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golang.org/x/image v0.20.0
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4
go.sum
4
go.sum
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@ -1,7 +1,7 @@
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github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
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github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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github.com/ekzyis/snappy v0.6.2 h1:iOPgoS0cSUNk8leQJku0bBgnsha/+DcYUwTYqGLINY4=
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github.com/ekzyis/snappy v0.6.2/go.mod h1:UksYI0dU0+cnzz0LQjWB1P0QQP/ghx47e4atP99a5Lk=
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github.com/ekzyis/snappy v0.7.0 h1:RcFTUHdZFTBFOnh6cG9HCL/RPK6L13qdxDrjBNZFjEM=
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github.com/ekzyis/snappy v0.7.0/go.mod h1:UksYI0dU0+cnzz0LQjWB1P0QQP/ghx47e4atP99a5Lk=
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github.com/mattn/go-sqlite3 v1.14.23 h1:gbShiuAP1W5j9UOksQ06aiiqPMxYecovVGwmTxWtuw0=
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github.com/mattn/go-sqlite3 v1.14.23/go.mod h1:Uh1q+B4BYcTPb+yiD3kU8Ct7aC0hY9fxUwlHK0RXw+Y=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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47
main.go
47
main.go
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@ -14,21 +14,54 @@ import (
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)
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var (
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c = sn.GetClient()
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// TODO: fetch our id from SN API
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// prod: 25176 | local: 21858
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meId = 25176
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c = sn.GetClient()
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me *sn.User
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)
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func main() {
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for {
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updateMe()
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tickGameStart(c)
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tickGameProgress(c)
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time.Sleep(15 * time.Second)
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}
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}
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func updateMe() {
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var (
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oldMe *sn.User
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err error
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warnThreshold = 100
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)
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maybeWarn := func() {
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if me.Privates.Sats < warnThreshold {
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log.Printf("~~~ warning: low balance ~~~\n")
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}
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}
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if me == nil {
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// make sure first update is successful
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if me, err = c.Me(); err != nil {
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log.Fatalf("failed to fetch me: %v\n", err)
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}
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log.Printf("fetched me: id=%d name=%s balance=%d\n", me.Id, me.Name, me.Privates.Sats)
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maybeWarn()
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return
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}
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oldMe = me
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if me, err = c.Me(); err != nil {
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log.Printf("failed to update me: %v\n", err)
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me = oldMe
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} else {
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log.Printf("updated me. balance: %d\n", me.Privates.Sats)
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}
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maybeWarn()
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}
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func tickGameStart(c *sn.Client) {
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var (
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mentions []sn.Notification
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@ -98,7 +131,7 @@ func tickGameProgress(c *sn.Client) {
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if parent, err := c.Item(n.Item.ParentId); err != nil {
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log.Printf("failed to fetch parent %d of %d\n", n.Item.ParentId, n.Item.Id)
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continue
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} else if parent.User.Id != meId {
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} else if parent.User.Id != me.Id {
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log.Printf("ignoring nested reply %d\n", n.Item.Id)
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continue
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}
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@ -183,7 +216,7 @@ func handleGameProgress(req *sn.Item) error {
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}
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for _, item := range thread {
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if item.User.Id == meId {
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if item.User.Id == me.Id {
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continue
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}
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@ -312,5 +345,5 @@ func isRecent(t time.Time) bool {
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}
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func alreadyHandled(id int) (bool, error) {
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return db.ItemHasReply(id, meId)
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return db.ItemHasReply(id, me.Id)
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}
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