Only reply on successful parse
This commit is contained in:
parent
d7645edea9
commit
f3cd10cbb8
57
main.go
57
main.go
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@ -53,6 +53,14 @@ func tickGameStart(c *sn.Client) {
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}
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if err = handleGameStart(&n.Item); err != nil {
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// don't reply to mentions that we failed to parse as a game start
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// to support unrelated mentions
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if err.Error() == "failed to parse game start" {
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log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err)
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return
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}
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if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil {
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log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2)
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} else {
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@ -89,6 +97,12 @@ func tickGameProgress(c *sn.Client) {
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}
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if err = handleGameProgress(&n.Item); err != nil {
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if err.Error() == "failed to parse game update" {
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log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err)
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return
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}
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if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil {
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log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2)
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} else {
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@ -109,10 +123,6 @@ func handleGameStart(req *sn.Item) error {
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err error
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)
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if move, err = parseGameStart(req.Text); err != nil {
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return err
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}
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// Immediately save game start request to db so we can store our reply to it in case of error.
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// We set parentId to 0 such that parent_id will be NULL in the db and not hit foreign key constraints.
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req.ParentId = 0
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@ -121,6 +131,10 @@ func handleGameStart(req *sn.Item) error {
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return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err)
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}
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if move, err = parseGameStart(req.Text); err != nil {
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return err
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}
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// create board with initial move(s)
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if b, err = chess.NewGame(move); err != nil {
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if rand.Float32() > 0.99 {
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@ -169,9 +183,10 @@ func handleGameProgress(req *sn.Item) error {
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continue
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}
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// TODO: better parsing of moves in replies using regexp for example or enforce a specific format
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// since players might include more than just the move in their replies
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moves := strings.Trim(strings.ReplaceAll(item.Text, "@chess", ""), " ")
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var moves string
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if moves, err = parseGameProgress(item.Text); err != nil {
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return err
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}
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// parse and execute existing moves
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if err = b.Parse(moves); err != nil {
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@ -180,6 +195,11 @@ func handleGameProgress(req *sn.Item) error {
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}
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// parse and execute new move
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if move, err = parseGameProgress(move); err != nil {
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return err
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}
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if err = b.Parse(move); err != nil {
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if rand.Float32() > 0.99 {
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// easter egg error message
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@ -225,6 +245,27 @@ func createComment(parentId int, text string) (*sn.Item, error) {
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}
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func parseGameStart(input string) (string, error) {
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for _, line := range strings.Split(input, "\n") {
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line = strings.Trim(line, " ")
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if !strings.HasPrefix(line, "@chess") {
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continue
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}
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return strings.Trim(strings.ReplaceAll(line, "@chess", ""), " "), nil
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}
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return "", errors.New("failed to parse game start")
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}
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func parseGameProgress(input string) (string, error) {
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lines := strings.Split(input, "\n")
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words := strings.Split(input, " ")
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if len(lines) == 1 && len(words) == 1 {
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return strings.Trim(input, " "), nil
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}
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for _, line := range strings.Split(input, "\n") {
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if !strings.Contains(line, "@chess") {
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continue
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@ -233,5 +274,5 @@ func parseGameStart(input string) (string, error) {
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return strings.Trim(strings.ReplaceAll(line, "@chess", ""), " "), nil
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}
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return "", errors.New("failed to parse game start request")
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return "", errors.New("failed to parse game update")
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}
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