package main import ( "errors" "fmt" "log" "math/rand" "strings" "time" "github.com/ekzyis/chessbot/chess" "github.com/ekzyis/chessbot/db" "github.com/ekzyis/chessbot/sn" ) var ( c = sn.GetClient() // TODO: fetch our id from SN API // prod: 25176 | local: 21858 meId = 25176 ) func main() { for { tickGameStart(c) tickGameProgress(c) time.Sleep(15 * time.Second) } } func tickGameStart(c *sn.Client) { var ( mentions []sn.Notification err error ) if mentions, err = c.Mentions(); err != nil { log.Printf("failed to fetch mentions: %v\n", err) return } log.Printf("fetched %d mentions\n", len(mentions)) for _, n := range mentions { // we only care about current notifications x := time.Now().Add(-30 * time.Second) if n.Item.CreatedAt.Before(x) { log.Printf("ignoring old mention %d\n", n.Item.Id) continue } if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil { log.Printf("failed to check for existing reply to game start in item %d: %v\n", n.Item.Id, err) continue } else if exists { // TODO: check if move changed log.Printf("reply to game start in item %d already exists\n", n.Item.Id) continue } if err = handleGameStart(&n.Item); err != nil { // don't reply to mentions that we failed to parse as a game start // to support unrelated mentions if err.Error() == "failed to parse game start" { log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err) return } if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil { log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2) } else { log.Printf("replied to game start in item %d with error: %v\n", n.Item.Id, err) } } else { log.Printf("started new game via item %d\n", n.Item.Id) } } } func tickGameProgress(c *sn.Client) { var ( replies []sn.Notification err error ) if replies, err = c.Replies(); err != nil { log.Printf("failed to fetch replies: %v\n", err) return } log.Printf("fetched %d replies\n", len(replies)) for _, n := range replies { // we only care about current notifications x := time.Now().Add(-30 * time.Second) if n.Item.CreatedAt.Before(x) { log.Printf("ignoring old reply %d\n", n.Item.Id) continue } if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil { log.Printf("failed to check for existing reply to game update in item %d: %v\n", n.Item.Id, err) continue } else if exists { // TODO: check if move changed log.Printf("reply to game update in item %d already exists\n", n.Item.Id) continue } if err = handleGameProgress(&n.Item); err != nil { if err.Error() == "failed to parse game update" { log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err) return } if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil { log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2) } else { log.Printf("replied to game start in item %d with error: %v\n", n.Item.Id, err) } } else { log.Printf("updated game via item %d\n", n.Item.Id) } } } func handleGameStart(req *sn.Item) error { var ( move string b *chess.Board imgUrl string res string err error ) // Immediately save game start request to db so we can store our reply to it in case of error. // We set parentId to 0 such that parent_id will be NULL in the db and not hit foreign key constraints. req.ParentId = 0 if err = db.InsertItem(req); err != nil { return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err) } if move, err = parseGameStart(req.Text); err != nil { return err } // create board with initial move(s) if b, err = chess.NewGame(move); err != nil { if rand.Float32() > 0.99 { // easter egg error message return errors.New("Nice try, fed.") } return fmt.Errorf("failed to create new game from item %d: %v\n", req.Id, err) } // upload image of board if imgUrl, err = c.UploadImage(b.Image()); err != nil { return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err) } // reply with algebraic notation and image res = strings.Trim(fmt.Sprintf("%s\n\n%s", b.AlgebraicNotation(), imgUrl), " ") if _, err = createComment(req.Id, res); err != nil { return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err) } return nil } func handleGameProgress(req *sn.Item) error { var ( thread []sn.Item b = chess.NewBoard() move string = strings.Trim(req.Text, " ") imgUrl string res string err error ) // immediately save game update request to db so we can store our reply to it in case of error if err = db.InsertItem(req); err != nil { return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err) } // fetch thread to reconstruct all moves so far if thread, err = db.GetThread(req.ParentId); err != nil { return fmt.Errorf("failed to fetch thread for item %d: %v\n", req.ParentId, err) } for _, item := range thread { if item.User.Id == meId { continue } var moves string if moves, err = parseGameProgress(item.Text); err != nil { return err } // parse and execute existing moves if err = b.Parse(moves); err != nil { return err } } // parse and execute new move if move, err = parseGameProgress(move); err != nil { return err } if err = b.Parse(move); err != nil { if rand.Float32() > 0.99 { // easter egg error message return errors.New("Nice try, fed.") } return err } // upload image of updated board if imgUrl, err = c.UploadImage(b.Image()); err != nil { return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err) } // reply with algebraic notation and image res = strings.Trim(fmt.Sprintf("%s\n\n%s", b.AlgebraicNotation(), imgUrl), " ") if _, err = createComment(req.Id, res); err != nil { return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err) } return nil } func createComment(parentId int, text string) (*sn.Item, error) { var ( commentId int err error ) if commentId, err = c.CreateComment(parentId, text); err != nil { return nil, fmt.Errorf("failed to reply to item %d: %v\n", parentId, err) } var comment *sn.Item if comment, err = c.Item(commentId); err != nil { return nil, fmt.Errorf("failed to fetch item %d: %v\n", commentId, err) } if err = db.InsertItem(comment); err != nil { return nil, fmt.Errorf("failed to insert item %d into db: %v\n", comment.Id, err) } return comment, nil } func parseGameStart(input string) (string, error) { for _, line := range strings.Split(input, "\n") { line = strings.Trim(line, " ") var found bool if line, found = strings.CutPrefix(line, "@chess"); !found { continue } return strings.Trim(line, " "), nil } return "", errors.New("failed to parse game start") } func parseGameProgress(input string) (string, error) { lines := strings.Split(input, "\n") words := strings.Split(input, " ") if len(lines) == 1 && len(words) == 1 { return strings.Trim(strings.ReplaceAll(input, "@chess", ""), " "), nil } for _, line := range strings.Split(input, "\n") { line = strings.Trim(line, " ") var found bool if line, found = strings.CutPrefix(line, "@chess"); !found { continue } return strings.Trim(line, " "), nil } return "", errors.New("failed to parse game update") }