317 lines
7.6 KiB
Go
317 lines
7.6 KiB
Go
package main
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import (
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"errors"
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"fmt"
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"log"
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"math/rand"
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"strings"
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"time"
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"github.com/ekzyis/chessbot/chess"
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"github.com/ekzyis/chessbot/db"
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"github.com/ekzyis/chessbot/sn"
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)
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var (
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c = sn.GetClient()
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// TODO: fetch our id from SN API
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// prod: 25176 | local: 21858
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meId = 25176
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)
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func main() {
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for {
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tickGameStart(c)
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tickGameProgress(c)
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time.Sleep(15 * time.Second)
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}
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}
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func tickGameStart(c *sn.Client) {
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var (
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mentions []sn.Notification
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err error
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)
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if mentions, err = c.Mentions(); err != nil {
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log.Printf("failed to fetch mentions: %v\n", err)
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return
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}
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log.Printf("fetched %d mentions\n", len(mentions))
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for _, n := range mentions {
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if !isRecent(n.Item.CreatedAt) {
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log.Printf("ignoring old mention %d\n", n.Item.Id)
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continue
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}
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if handled, err := alreadyHandled(n.Item.Id); err != nil {
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log.Printf("failed to check for existing reply to game start in item %d: %v\n", n.Item.Id, err)
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continue
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} else if handled {
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// TODO: check if move changed
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log.Printf("reply to game start in item %d already exists\n", n.Item.Id)
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continue
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}
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if err = handleGameStart(&n.Item); err != nil {
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handleError(&n.Item, err)
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} else {
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log.Printf("started new game via item %d\n", n.Item.Id)
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}
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}
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}
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func tickGameProgress(c *sn.Client) {
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var (
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replies []sn.Notification
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err error
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)
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if replies, err = c.Replies(); err != nil {
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log.Printf("failed to fetch replies: %v\n", err)
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return
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}
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log.Printf("fetched %d replies\n", len(replies))
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for _, n := range replies {
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if !isRecent(n.Item.CreatedAt) {
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log.Printf("ignoring old reply %d\n", n.Item.Id)
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continue
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}
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if handled, err := alreadyHandled(n.Item.Id); err != nil {
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log.Printf("failed to check for existing reply to game update in item %d: %v\n", n.Item.Id, err)
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continue
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} else if handled {
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// TODO: check if move changed
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log.Printf("reply to game update in item %d already exists\n", n.Item.Id)
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continue
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}
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if parent, err := c.Item(n.Item.ParentId); err != nil {
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log.Printf("failed to fetch parent %d of %d\n", n.Item.ParentId, n.Item.Id)
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continue
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} else if parent.User.Id != meId {
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log.Printf("ignoring nested reply %d\n", n.Item.Id)
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continue
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}
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if err = handleGameProgress(&n.Item); err != nil {
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handleError(&n.Item, err)
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} else {
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log.Printf("updated game via item %d\n", n.Item.Id)
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}
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}
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}
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func handleGameStart(req *sn.Item) error {
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var (
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move string
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b *chess.Board
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imgUrl string
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res string
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err error
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)
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// Immediately save game start request to db so we can store our reply to it in case of error.
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// We set parentId to 0 such that parent_id will be NULL in the db and not hit foreign key constraints.
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req.ParentId = 0
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if err = db.InsertItem(req); err != nil {
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return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err)
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}
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if move, err = parseGameStart(req.Text); err != nil {
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return err
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}
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// create board with initial move(s)
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if b, err = chess.NewGame(move); err != nil {
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if rand.Float32() > 0.99 {
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// easter egg error message
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return errors.New("Nice try, fed.")
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}
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return fmt.Errorf("failed to create new game from item %d: %v\n", req.Id, err)
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}
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// upload image of board
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if imgUrl, err = c.UploadImage(b.Image()); err != nil {
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return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err)
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}
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// reply with algebraic notation, image and info
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infoMove := "e4"
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if len(b.Moves) > 0 {
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infoMove = "e5"
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}
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info := fmt.Sprintf("_A new chess game has been started!_\n\n"+
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"_Reply with a move like `%s` to continue the game. "+
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"See [here](https://stacker.news/chess#how-to-continue) for details._", infoMove)
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res = strings.Trim(fmt.Sprintf("%s\n\n%s\n\n%s", b.AlgebraicNotation(), imgUrl, info), " ")
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if _, err = createComment(req.Id, res); err != nil {
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return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err)
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}
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return nil
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}
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func handleGameProgress(req *sn.Item) error {
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var (
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thread []sn.Item
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b = chess.NewBoard()
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move string = strings.Trim(req.Text, " ")
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imgUrl string
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res string
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err error
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)
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// immediately save game update request to db so we can store our reply to it in case of error
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if err = db.InsertItem(req); err != nil {
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return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err)
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}
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// fetch thread to reconstruct all moves so far
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if thread, err = db.GetThread(req.ParentId); err != nil {
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return fmt.Errorf("failed to fetch thread for item %d: %v\n", req.ParentId, err)
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}
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for _, item := range thread {
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if item.User.Id == meId {
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continue
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}
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var moves string
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if moves, err = parseGameProgress(item.Text); err != nil {
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return err
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}
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// parse and execute existing moves
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if err = b.Parse(moves); err != nil {
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return err
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}
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}
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// parse and execute new move
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if move, err = parseGameProgress(move); err != nil {
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return err
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}
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if err = b.Parse(move); err != nil {
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if rand.Float32() > 0.99 {
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// easter egg error message
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return errors.New("Nice try, fed.")
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}
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return err
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}
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// upload image of updated board
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if imgUrl, err = c.UploadImage(b.Image()); err != nil {
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return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err)
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}
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// reply with algebraic notation and image
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res = strings.Trim(fmt.Sprintf("%s\n\n%s", b.AlgebraicNotation(), imgUrl), " ")
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if _, err = createComment(req.Id, res); err != nil {
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return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err)
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}
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return nil
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}
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func handleError(req *sn.Item, err error) {
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// don't reply to mentions that we failed to parse as a game start
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// to support unrelated mentions
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if err.Error() == "failed to parse game start" {
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log.Printf("ignoring error for item %d: %v\n", req.Id, err)
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return
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}
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if err.Error() == "failed to parse game update" {
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log.Printf("ignoring error for item %d: %v\n", req.Id, err)
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return
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}
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if _, err2 := createComment(req.Id, fmt.Sprintf("`%v`", err)); err2 != nil {
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log.Printf("failed to reply with error to item %d: %v\n", req.Id, err2)
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} else {
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log.Printf("replied to game start in item %d with error: %v\n", req.Id, err)
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}
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}
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func createComment(parentId int, text string) (*sn.Item, error) {
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var (
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commentId int
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err error
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)
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if commentId, err = c.CreateComment(parentId, text); err != nil {
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return nil, fmt.Errorf("failed to reply to item %d: %v\n", parentId, err)
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}
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var comment *sn.Item
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if comment, err = c.Item(commentId); err != nil {
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return nil, fmt.Errorf("failed to fetch item %d: %v\n", commentId, err)
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}
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if err = db.InsertItem(comment); err != nil {
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return nil, fmt.Errorf("failed to insert item %d into db: %v\n", comment.Id, err)
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}
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return comment, nil
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}
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func parseGameStart(input string) (string, error) {
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for _, line := range strings.Split(input, "\n") {
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line = strings.Trim(line, " ")
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var found bool
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if line, found = strings.CutPrefix(line, "@chess"); !found {
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continue
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}
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return strings.Trim(line, " "), nil
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}
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return "", errors.New("failed to parse game start")
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}
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func parseGameProgress(input string) (string, error) {
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lines := strings.Split(input, "\n")
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words := strings.Split(input, " ")
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if len(lines) == 1 && len(words) == 1 {
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return strings.Trim(strings.ReplaceAll(input, "@chess", ""), " "), nil
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}
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for _, line := range strings.Split(input, "\n") {
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line = strings.Trim(line, " ")
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var found bool
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if line, found = strings.CutPrefix(line, "@chess"); !found {
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continue
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}
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return strings.Trim(line, " "), nil
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}
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return "", errors.New("failed to parse game update")
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}
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func isRecent(t time.Time) bool {
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x := time.Now().Add(-30 * time.Second)
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return t.After(x)
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}
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func alreadyHandled(id int) (bool, error) {
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return db.ItemHasReply(id, meId)
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}
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