64 lines
1.3 KiB
Go
64 lines
1.3 KiB
Go
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package main
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import (
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"bytes"
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"encoding/json"
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"log"
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"net/http"
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"github.com/joho/godotenv"
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"github.com/namsral/flag"
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)
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var (
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DiscordWebhook string
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)
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type DiscordEmbedFooter struct {
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Text string `json:"text"`
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IconUrl string `json:"icon_url"`
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}
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type DiscordEmbed struct {
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Title string `json:"title"`
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Url string `json:"url"`
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Color int `json:"color"`
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Footer DiscordEmbedFooter `json:"footer"`
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Timestamp string `json:"timestamp"`
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}
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type DiscordWebhookPayload struct {
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Embeds []DiscordEmbed `json:"embeds"`
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}
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func init() {
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err := godotenv.Load()
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if err != nil {
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log.Fatal("Error loading .env file")
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}
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flag.StringVar(&DiscordWebhook, "DISCORD_WEBHOOK", "", "Webhook to send logs to discord")
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flag.Parse()
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if DiscordWebhook == "" {
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log.Fatal("DISCORD_WEBHOOK not set")
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}
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}
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func SendEmbedToDiscord(embed DiscordEmbed) {
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bodyJSON, err := json.Marshal(
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DiscordWebhookPayload{
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Embeds: []DiscordEmbed{embed},
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},
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)
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if err != nil {
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log.Fatal("Error during json.Marshal:", err)
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}
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req, err := http.NewRequest("POST", DiscordWebhook, bytes.NewBuffer(bodyJSON))
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req.Header.Set("Content-Type", "application/json")
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client := &http.Client{}
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resp, err := client.Do(req)
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if err != nil {
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log.Println("Discord webhook error:", err)
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}
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defer resp.Body.Close()
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}
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