Revert "protect zaps from webgl occasionally being unavailable"
This reverts commit b5828cdf94662ad29ae121a100e448327180a302.
This commit is contained in:
parent
b5bf3299f2
commit
8881b19e45
@ -57,7 +57,6 @@ export function Ghost ({ onDone }) {
|
||||
const texture = textureRef.current
|
||||
if (canvas.ghost) return
|
||||
|
||||
try {
|
||||
canvas.ghost = new GhostCanvas(canvas, texture, {
|
||||
size: getRandom(0.025, 0.075),
|
||||
tail: {
|
||||
@ -73,10 +72,7 @@ export function Ghost ({ onDone }) {
|
||||
isFlatColor: false,
|
||||
onDone
|
||||
})
|
||||
} catch (e) {
|
||||
console.error(e)
|
||||
}
|
||||
}, [canvasRef, textureRef, onDone])
|
||||
}, [])
|
||||
|
||||
return (
|
||||
<>
|
||||
@ -141,7 +137,6 @@ const GhostCanvas = (canvas, texture, params) => {
|
||||
|
||||
let uniforms
|
||||
const gl = initShader()
|
||||
if (!gl) return
|
||||
|
||||
function generateRandomPath () {
|
||||
const startPoint = {
|
||||
@ -172,7 +167,7 @@ const GhostCanvas = (canvas, texture, params) => {
|
||||
const path = generateRandomPath()
|
||||
let currentPathIndex = 0
|
||||
let pathStartTime = null
|
||||
const segmentDuration = getRandom(750, 1500) // How long each Bezier segment should take
|
||||
const segmentDuration = getRandom(750, 3000) // How long each Bezier segment should take
|
||||
|
||||
function evaluateBezier (bezier, t) {
|
||||
const [p0, p1, p2, p3] = bezier
|
||||
|
Loading…
x
Reference in New Issue
Block a user