import React from 'react' import PropType from 'prop-types' function eventToPosition (event) { return { x: event.clientX, y: event.clientY } } function distance (pointA, pointB) { return Math.sqrt( Math.pow(pointB.x - pointA.x, 2) + Math.pow(pointB.y - pointA.y, 2) ) } export default class LongPressable extends React.PureComponent { static propTypes = { onLongPress: PropType.func.isRequired, onShortPress: PropType.func, longPressTime: PropType.number, primaryMouseButtonOnly: PropType.bool, // Maximum distance (pixels) user is allowed to drag before // click is canceled dragThreshold: PropType.number, children: PropType.node } static defaultProps = { longPressTime: 500, primaryMouseButtonOnly: true, dragThreshold: 100 } isLongPressing = false startingPosition = { x: 0, y: 0 } componentWillUnmount () { this.clearTimeout() } clearTimeout = () => { if (this.timerID) { clearTimeout(this.timerID) this.timerID = null } } handlePointerUp = (e) => { if (this.timerID) { this.cancelLongPress() } const mousePosition = eventToPosition(e) if (!this.isLongPressing && !this.exceedDragThreshold(mousePosition)) { this.props.onShortPress(e) } else { this.isLongPressing = false } } handlePointerDown = (e) => { if (this.props.primaryMouseButtonOnly) { if (e.pointerType === 'mouse' && e.button !== 0) { return } } // re-initialize long press this.isLongPressing = false this.startingPosition = eventToPosition(e) this.timerID = setTimeout(() => { this.isLongPressing = true this.props.onLongPress(e) }, this.props.longPressTime) } handlePointerMove = (e) => { const mousePosition = eventToPosition(e) if (this.timerID && this.exceedDragThreshold(mousePosition)) { this.cancelLongPress() } } handlePointerLeave = () => { if (this.timerID) { this.cancelLongPress() } } cancelLongPress () { this.clearTimeout() } exceedDragThreshold (point) { return distance(this.startingPosition, point) > this.props.dragThreshold } render () { return (