2024-09-18 01:15:24 +00:00
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package chess
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import (
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"fmt"
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"image"
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"image/draw"
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"image/png"
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"log"
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"os"
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2024-09-18 02:33:58 +00:00
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"strings"
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2024-09-18 01:15:24 +00:00
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)
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type Board struct {
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tiles [8][8]*Piece
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2024-09-18 02:33:58 +00:00
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turn Color
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2024-09-18 01:15:24 +00:00
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}
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func NewBoard() *Board {
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2024-09-18 02:33:58 +00:00
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board := &Board{turn: Light}
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2024-09-18 01:15:24 +00:00
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board.mustSetPiece(Rook, Light, "a1")
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board.mustSetPiece(Knight, Light, "b1")
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board.mustSetPiece(Bishop, Light, "c1")
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board.mustSetPiece(Queen, Light, "d1")
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board.mustSetPiece(King, Light, "e1")
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board.mustSetPiece(Bishop, Light, "f1")
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board.mustSetPiece(Knight, Light, "g1")
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board.mustSetPiece(Rook, Light, "h1")
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board.mustSetPiece(Pawn, Light, "a2")
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board.mustSetPiece(Pawn, Light, "b2")
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board.mustSetPiece(Pawn, Light, "c2")
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board.mustSetPiece(Pawn, Light, "d2")
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board.mustSetPiece(Pawn, Light, "e2")
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board.mustSetPiece(Pawn, Light, "f2")
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board.mustSetPiece(Pawn, Light, "g2")
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board.mustSetPiece(Pawn, Light, "h2")
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board.mustSetPiece(Rook, Dark, "a8")
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board.mustSetPiece(Knight, Dark, "b8")
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board.mustSetPiece(Bishop, Dark, "c8")
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board.mustSetPiece(Queen, Dark, "d8")
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board.mustSetPiece(King, Dark, "e8")
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board.mustSetPiece(Bishop, Dark, "f8")
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board.mustSetPiece(Knight, Dark, "g8")
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board.mustSetPiece(Rook, Dark, "h8")
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board.mustSetPiece(Pawn, Dark, "a7")
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board.mustSetPiece(Pawn, Dark, "b7")
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board.mustSetPiece(Pawn, Dark, "c7")
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board.mustSetPiece(Pawn, Dark, "d7")
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board.mustSetPiece(Pawn, Dark, "e7")
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board.mustSetPiece(Pawn, Dark, "f7")
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board.mustSetPiece(Pawn, Dark, "g7")
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board.mustSetPiece(Pawn, Dark, "h7")
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return board
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}
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func (b *Board) Save(filename string) error {
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var (
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file *os.File
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img *image.RGBA
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piece *Piece
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bg *image.Uniform
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rect image.Rectangle
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p = image.Point{0, 0}
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err error
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)
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if file, err = os.Create(filename); err != nil {
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return err
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}
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defer file.Close()
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img = image.NewRGBA(image.Rect(0, 0, 1024, 1024))
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for yi := 0; yi < 8; yi++ {
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for xi := 0; xi < 8; xi++ {
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rect = image.Rect(xi*128, yi*128, (xi*128)+128, (yi*128)+128)
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bg = image.NewUniform(getTileColor(xi, yi))
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draw.Draw(img, rect, bg, p, draw.Src)
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piece = b.tiles[xi][yi]
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if piece != nil {
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draw.Draw(img, rect, piece.Image, p, draw.Over)
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}
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}
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}
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return png.Encode(file, img)
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}
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func (b *Board) SetPiece(name PieceName, color Color, position string) error {
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var (
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piece *Piece
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x int
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y int
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err error
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)
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if len(position) != 2 {
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return fmt.Errorf("invalid position: %s", position)
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}
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if piece, err = NewPiece(name, color); err != nil {
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return err
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}
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if x, y, err = getXY(position); err != nil {
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return err
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}
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b.tiles[x][y] = piece
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return nil
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}
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2024-09-18 02:33:58 +00:00
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func (b *Board) Parse(pgn string) error {
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var (
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moves = strings.Split(pgn, " ")
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err error
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)
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for _, move := range moves {
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if err = b.Move(move); err != nil {
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return err
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}
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}
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return nil
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}
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func (b *Board) Move(position string) error {
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var (
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name PieceName
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err error
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)
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// TODO: implement remaining moveset of pieces
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if len(position) == 2 {
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name = Pawn
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}
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switch name {
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case Pawn:
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err = b.movePawn(position)
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default:
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err = fmt.Errorf("invalid move: %s", position)
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}
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if err != nil {
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return err
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}
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if b.turn == Light {
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b.turn = Dark
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} else {
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b.turn = Light
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}
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return nil
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}
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func (b *Board) movePawn(position string) error {
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var (
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x int
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y int
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piece *Piece
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err error
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)
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if x, y, err = getXY(position); err != nil {
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return err
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}
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// TODO: implement diagonal pawn attacks
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for yi := 0; yi < 8; yi++ {
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piece = b.tiles[x][yi]
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if piece != nil && piece.Name == Pawn && piece.Color == b.turn {
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// TODO: assert move is valid:
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// * 2 moves from start position
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// * 1 move otherwise
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// * diagonal if attacking
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b.tiles[x][y] = piece
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b.tiles[x][yi] = nil
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return nil
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}
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}
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return nil
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}
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2024-09-18 01:15:24 +00:00
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func (b *Board) mustSetPiece(name PieceName, color Color, position string) {
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if err := b.SetPiece(name, color, position); err != nil {
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log.Fatalf("cannot set piece %s: %v", name, err)
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}
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}
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2024-09-18 02:33:58 +00:00
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func (b *Board) At(position string) *Piece {
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var (
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x int
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y int
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err error
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)
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if x, y, err = getXY(position); err != nil {
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return nil
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}
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return b.tiles[x][y]
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}
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2024-09-18 01:15:24 +00:00
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func getXY(position string) (int, int, error) {
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var (
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posX rune
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posY rune
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x int
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y int
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)
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runes := []rune(position)
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posX = runes[0]
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posY = runes[1]
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if posX < 'a' && posX > 'h' {
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return -1, -1, fmt.Errorf("invalid posX: %s", position)
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}
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if posY < '1' && posY > '8' {
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return -1, -1, fmt.Errorf("invalid posY: %s", position)
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}
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// image origin (0,0) is at top-left corner (a8)
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x = int(posX - 'a')
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y = int('8' - posY)
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return x, y, nil
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}
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func getTileColor(x, y int) Color {
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if x%2 == y%2 {
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return Light
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} else {
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return Dark
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}
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}
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