chessbot/main.go

294 lines
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package main
import (
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"errors"
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"fmt"
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"log"
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"math/rand"
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"strings"
"time"
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"github.com/ekzyis/chessbot/chess"
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"github.com/ekzyis/chessbot/db"
"github.com/ekzyis/chessbot/sn"
)
var (
c = sn.GetClient()
// TODO: fetch our id from SN API
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// prod: 25176 | local: 21858
meId = 25176
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)
func main() {
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for {
tickGameStart(c)
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tickGameProgress(c)
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time.Sleep(15 * time.Second)
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}
}
func tickGameStart(c *sn.Client) {
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var (
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mentions []sn.Notification
err error
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)
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if mentions, err = c.Mentions(); err != nil {
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log.Printf("failed to fetch mentions: %v\n", err)
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return
}
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log.Printf("fetched %d mentions\n", len(mentions))
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for _, n := range mentions {
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// we only care about current notifications
x := time.Now().Add(-30 * time.Second)
if n.Item.CreatedAt.Before(x) {
log.Printf("ignoring old mention %d\n", n.Item.Id)
continue
}
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if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil {
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log.Printf("failed to check for existing reply to game start in item %d: %v\n", n.Item.Id, err)
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continue
} else if exists {
// TODO: check if move changed
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log.Printf("reply to game start in item %d already exists\n", n.Item.Id)
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continue
}
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if err = handleGameStart(&n.Item); err != nil {
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// don't reply to mentions that we failed to parse as a game start
// to support unrelated mentions
if err.Error() == "failed to parse game start" {
log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err)
return
}
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if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil {
log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2)
} else {
log.Printf("replied to game start in item %d with error: %v\n", n.Item.Id, err)
}
} else {
log.Printf("started new game via item %d\n", n.Item.Id)
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}
}
}
func tickGameProgress(c *sn.Client) {
var (
replies []sn.Notification
err error
)
if replies, err = c.Replies(); err != nil {
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log.Printf("failed to fetch replies: %v\n", err)
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return
}
log.Printf("fetched %d replies\n", len(replies))
for _, n := range replies {
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// we only care about current notifications
x := time.Now().Add(-30 * time.Second)
if n.Item.CreatedAt.Before(x) {
log.Printf("ignoring old reply %d\n", n.Item.Id)
continue
}
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if exists, err := db.ItemHasReply(n.Item.Id, meId); err != nil {
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log.Printf("failed to check for existing reply to game update in item %d: %v\n", n.Item.Id, err)
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continue
} else if exists {
// TODO: check if move changed
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log.Printf("reply to game update in item %d already exists\n", n.Item.Id)
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continue
}
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if err = handleGameProgress(&n.Item); err != nil {
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if err.Error() == "failed to parse game update" {
log.Printf("ignoring error for item %d: %v\n", n.Item.Id, err)
return
}
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if _, err2 := createComment(n.Item.Id, fmt.Sprintf("`%v`", err)); err2 != nil {
log.Printf("failed to reply with error to item %d: %v\n", n.Item.Id, err2)
} else {
log.Printf("replied to game start in item %d with error: %v\n", n.Item.Id, err)
}
} else {
log.Printf("updated game via item %d\n", n.Item.Id)
}
}
}
func handleGameStart(req *sn.Item) error {
var (
move string
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b *chess.Board
imgUrl string
res string
err error
)
// Immediately save game start request to db so we can store our reply to it in case of error.
// We set parentId to 0 such that parent_id will be NULL in the db and not hit foreign key constraints.
req.ParentId = 0
if err = db.InsertItem(req); err != nil {
return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err)
}
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if move, err = parseGameStart(req.Text); err != nil {
return err
}
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// create board with initial move(s)
if b, err = chess.NewGame(move); err != nil {
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if rand.Float32() > 0.99 {
// easter egg error message
return errors.New("Nice try, fed.")
}
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return fmt.Errorf("failed to create new game from item %d: %v\n", req.Id, err)
}
// upload image of board
if imgUrl, err = c.UploadImage(b.Image()); err != nil {
return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err)
}
// reply with algebraic notation and image
res = strings.Trim(fmt.Sprintf("%s\n\n%s", b.AlgebraicNotation(), imgUrl), " ")
if _, err = createComment(req.Id, res); err != nil {
return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err)
}
return nil
}
func handleGameProgress(req *sn.Item) error {
var (
thread []sn.Item
b = chess.NewBoard()
move string = strings.Trim(req.Text, " ")
imgUrl string
res string
err error
)
// immediately save game update request to db so we can store our reply to it in case of error
if err = db.InsertItem(req); err != nil {
return fmt.Errorf("failed to insert item %d into db: %v\n", req.Id, err)
}
// fetch thread to reconstruct all moves so far
if thread, err = db.GetThread(req.ParentId); err != nil {
return fmt.Errorf("failed to fetch thread for item %d: %v\n", req.ParentId, err)
}
for _, item := range thread {
if item.User.Id == meId {
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continue
}
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var moves string
if moves, err = parseGameProgress(item.Text); err != nil {
return err
}
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// parse and execute existing moves
if err = b.Parse(moves); err != nil {
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return err
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}
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}
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// parse and execute new move
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if move, err = parseGameProgress(move); err != nil {
return err
}
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if err = b.Parse(move); err != nil {
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if rand.Float32() > 0.99 {
// easter egg error message
return errors.New("Nice try, fed.")
}
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return err
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}
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// upload image of updated board
if imgUrl, err = c.UploadImage(b.Image()); err != nil {
return fmt.Errorf("failed to upload image for item %d: %v\n", req.Id, err)
}
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// reply with algebraic notation and image
res = strings.Trim(fmt.Sprintf("%s\n\n%s", b.AlgebraicNotation(), imgUrl), " ")
if _, err = createComment(req.Id, res); err != nil {
return fmt.Errorf("failed to reply to item %d: %v\n", req.Id, err)
}
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return nil
}
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func createComment(parentId int, text string) (*sn.Item, error) {
var (
commentId int
err error
)
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if commentId, err = c.CreateComment(parentId, text); err != nil {
return nil, fmt.Errorf("failed to reply to item %d: %v\n", parentId, err)
}
var comment *sn.Item
if comment, err = c.Item(commentId); err != nil {
return nil, fmt.Errorf("failed to fetch item %d: %v\n", commentId, err)
}
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if err = db.InsertItem(comment); err != nil {
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return nil, fmt.Errorf("failed to insert item %d into db: %v\n", comment.Id, err)
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}
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return comment, nil
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}
func parseGameStart(input string) (string, error) {
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for _, line := range strings.Split(input, "\n") {
line = strings.Trim(line, " ")
if !strings.HasPrefix(line, "@chess") {
continue
}
return strings.Trim(strings.ReplaceAll(line, "@chess", ""), " "), nil
}
return "", errors.New("failed to parse game start")
}
func parseGameProgress(input string) (string, error) {
lines := strings.Split(input, "\n")
words := strings.Split(input, " ")
if len(lines) == 1 && len(words) == 1 {
return strings.Trim(input, " "), nil
}
for _, line := range strings.Split(input, "\n") {
if !strings.Contains(line, "@chess") {
continue
}
return strings.Trim(strings.ReplaceAll(line, "@chess", ""), " "), nil
}
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return "", errors.New("failed to parse game update")
}